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How does it work together?
Dynamic UnityEvent : UnityEvent
You could see a problem, I need to make as many signals as the parameter I want to call my method. I want the int parameter to stick together with the emitter that also holds the SignalAsset , and call this SignalReceived method with that parameter. UnityEvent could only be invoked parameterless or with parameter stated in the Inspector box. For example, in MyScript , I have defined :. When selected, there is no box below to enter any BaseEventData value. Indicating that it is "dynamic" based on the caller. Instead, one nested level of generic will work :.
Julien Blais , May 21, Well, wait no more! Starting in Unity But what does that mean? Why did we decide on this approach? When the cutscene ends, you want a new scene to be loaded and you want to enable a physics system. There are a couple of ways to implement this scenario:. The Timeline team went with the second approach because it keeps the emitter independent from the receiver.
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